


To do this, in the Interactive Groom Editor, select the description node, click Add Modifier, and select Noise. Break up the uniform shape of each hair and make them appear more natural by adding a 3D noise effect.Freezing hairs is also a good way to create a hair part. Freeze tool ( ) to lock hair CVs in certain areas so they cannot be modified while you groom.Smooth tool ( ), to apply a straightening effect to the hairs or to blend their orientation.Grab tool ( ) to shape hair by pulling or pushing a selection of hair.See Interactive grooming Display and Symmetry Settings. If you find that hairs are interpenetrating the surface of the character mesh, turn on Collide with Mesh in the tool settings.Īlso, turn on Symmetry so that your brush strokes reflect from one side of a model to the other. Comb tool ( ), to drag through hairs to change their direction and orientation as you work toward a base shape.Select an interactive grooming tool from the XGen shelf or by selecting one from the Generate > Interactive Grooming Tool menu.īegin sketching out the base shape of the hair or fur by using the following tools:.Then, use the layers' slider controls to blend the weights of the layer to influence the overall look of the groom. Add more sculpt layers and isolate the strokes and effect of each grooming tool to the new layers. One way you can use them is to create the base hair shape for you groom on the default sculpt layer. Sculpting layers are useful for blending the effects of the different interacting grooming tools.

