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UE just works because the pipeline is fixed unless you edit the source, in which case the built-in shader graph may no longer produce compatible output.
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In design mode in the separate window, add a spine widget and set its data, e. Open this up, name the Horizontal Axis ‘Direction’ ans set min value to -180 and max value to 180. Make both rear wheels - select both front wheels by holding Shift and clicking on them with a left mouse click then press Shift + D then X and type -2. It simply asks for the bone at the end of the IK chain (the foot), the location to move it to (the ground underneath the foot), and a joint target. A new node should appear, and with this you can start binding the custom event. UE4 Plugin for custom speed & irientation warping under Anim Graph Node. If there is a tutorial or documentation regarding making new animations in UE4 then please give me the link.
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Depending on the angle of the bone you may want to.
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